AI agents decompiled about 80% of a game in 1 month
The team set the agents to compact their context at 42% full, to remove data that is not necessary.
Claimed, not confirmed
A developer used AI agents for 3 months to decompile a first-person shooter game into C++ code. The work used Claude Max and Codex Pro at the same time. In the first month, 4 agents decompiled about 80% of the game. The developer writes that the work is more about how to orchestrate agents than about the game.
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